2 December 2003 17:50
Biohazard 2 Misc Section # 1
A Behind-The-Scenes Peek
Biohazard 2 use polygon graphics to represent characters and objects. Using this technique, 2D panels that are shaded and/or textured can be assembled in 3D space to create 3D objects.
With this technique it is possible to create virtual 3D environments. It also requires substantially less graphic data to accomplish the same visual effects as standard 2D-sprite based graphics.
The background environment is created using a CG graphics computer, using CG created images as background and 3D models for characters and enemies makes Biohazard 2 a visual threat.
3D Character Models

This is a wire frame model of Leon. Wire frames represent just the edges of polygons without any shading or texture mapping effects.

This model is used to check the accuracy of motions and shapes. The wire frame panels are subsequently shaded and/or texture mapped to complete the 3D character model.
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