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BioHazard 2 Prototype Database Project

 
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Leuchest



Joined: 11 Dec 2007
Posts: 12

PostPosted: Wed Aug 15, 2012 10:59 pm    Post subject: BioHazard 2 Prototype Database Project Reply with quote

Here's a project I've been working on for the past few weeks. It's a small anniversary gift to the BioHazard community that I've been following for the last 10 years.

Screenshots: The screeshots are organized by area. If the area is significantly large (like the RPD, for example), it's divided by parts. It also contains the locations of the areas (though they are by no means accurate). You'll find some chronological sequences of the gameplay progression (like the sewer entrance, for example). However, not every sequence is organized in a chronological order... it might be merely an estimate or personal preference. All the screenshots are in .JPEG format. The resolution is 250pp per 180pp for the screenshots of the RPD and the Sewers, and 320pp per 240pp for the screenshots of the Umbrella Factory and Laboratory. I'm aware that some screenshots are missing. However, if you do find it to be missing some important screenshots, please let me know.

https://rapidshare.com/files/524305981/BioHazard%201.5%20Screenshots.rar

Magazine Scans: Every magazine scan has been cataloged. I only included full body magazine scans. They were cataloged with four things in mind: a) name of the magazine or publication; b) issue or volume (even if non-existent, I tracked down how many numbered publications were made to find out the respective issue or volume); c) date of the issue or volume, including the month and year; d) page of the scan. There were three exceptions: 1) BioHazard Archive Reprint Edition (book published by Capcom); 2) Capcom Design Works (book published by Capcom); 3) GameFan Books (strategy guide published by GameFan). Every scan available was double-checked, but there might be some mistakes, so if someone finds them, tell me so I can correct them. Also, if a magazine scan is missing, it's probably because I could not find any information regarding it. If such happens, and someone knows the information that is missing let me know so I can add it in future updates. I hope this will be useful for those trying to track down magazines that contain BioHazard 2 Prototype material for collecting purposes.

Special Thanks to Marvin for providing the best website with a library of BioHazard 2 Prototype scans. It was the inspiration of this project.
(http://www.phpkernel.com/15/?bh&folder=scan)
Special Thanks to Lamont for the valuable information to catalog the Famitsu Issue. It was critical to my decision of including the scans and concluding the project.
(http://www.assemblergames.com/forums/member.php?65981-Lamont)
Special Thanks to Ridley W. Hayes and everyone who contributed to his fantastic magazine database. Thanks to such an effort, the catalog information of the existing scans was cross-checked and corrections were made, and the numbers of magazine scans of the project was significantly increased (over 30 scans have been included in this project thanks to his great work).
(http://projectumbrella.net/forum/Magazine-Scans-Database)

https://rapidshare.com/files/3425395127/BioHazard%201.5%20Book%20%26%20Magazine%20Scans.rar

Video Footage: All the video footage available can be downloaded from bioflames.com. I only included it because it contains the respective source of the footage in the filename, in case some of you might be interested in trying to track down the VideoTapes or CDs from where that footage was extracted from. That and you also get to download every single one available (minus the PlaystationMuseum) in one swift .rar file.

Special Thanks to OKeijiDragon for providing me the source of the first BioHazard 2 Prototype footage (V-Jump Festival 1996), and the last one that was missing.
(https://www.youtube.com/user/KeijiDragon)

https://rapidshare.com/files/805214909/BioHazard%201.5%20Video%20Footage.rar

This is my first contribution to the BioHazard 2 Prototype community. Hope you like it.


Last edited by Leuchest on Sun Apr 13, 2014 2:25 pm; edited 6 times in total
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Leuchest



Joined: 11 Dec 2007
Posts: 12

PostPosted: Sun Dec 23, 2012 12:06 am    Post subject: Reply with quote

Here is the update to the project I released a few months ago. It's a Christmas gift for those who have been following the scene for a long time, and those who have been eagerly awaiting for the release of the teamᵀᴹ I.G.A.S.

SkyDrive Access: http://tinyurl.com/cra4ujt

Screenshots: The screenshots have been upscaled to 320 pixels per 240 pixels. The file format is .JPEG. This was done to enhance your experience using SkyDrive's interface. You will find 2 different categories of screenshot sets; location and graphical walkthrough. In the location segment, you will find the screenshots divided by area and, if too large, broken up among the different places of that area. The designations used were as official as possible; as such, don't be surprised to find some unconventional names that are not frequently used. Unfortunately, such was not possible for all locations so I opted for designations that seemed to match the surroundings. The graphical walkthrough section is separated (one for each character). The screenshots are arranged chronologically. It's my personal interpretation of the narrative and gameplay progression of BioHazard 2 Prototype. The influences of my final choice were the retail product, the maps that were crafted out of the pre-rendered backgrounds on the Trial Disc a few years ago and the countless discussions that I read and participated in bioflames.com and THIA. This is by no means an official playthrough, nor is it intended to be.

Below you will also find two more additional sets that can be downloaded. 1.) Contains the files released in SkyDrive in the genuine resolution (250 pixels per 188 pixels) and unadulterated order. 2.) Contains the files gathered in all of these years that were scattered in bioflames.com forum. I have included them for two reasons: they have a particular sharpness that helps to distinguish details with less difficulty; they have been our source of information for 10 years or more. I have spoken with B.Zork and the THIA staff, and this release does not compromise neither the restoration project that the teamᵀᴹ I.G.A.S has been engaging in for the last months, nor any leads on the final build that we might have in the future should it surface.

Special Thanks to Alzaire for clarifying previous mistakes in the location section and providing detailed info that helped to put together segments of the graphical walkthrough.
(http://www.bioflames.com/forum/profile.php?mode=viewprofile&u=7)
Special Thanks to Kim Larsen (Inflames) for sharing with us these screenshots. The community would never have generated such interest in BioHazard 2 Prototype and attracted such a loyal and knowledgeable fanbase had he not have the kindness to contribute his exclusive material.
(http://www.bioflames.com/)

http://depositfiles.com/files/dhu9ym1ux
http://depositfiles.com/files/gh9u9x6qm

Magazine Scans: The magazine section has been updated. It contains the magazine covers of the respective scans. The majority of the covers have the same file format and resolution as the respective scans, but a few of them don't. Unfortunately, not all magazine covers were found. The new update is still missing the magazine front covers of Games Masters Issue #48 (November 1996) and Tips & Tricks Issue #37 (January 1998), albeit the last one has a back cover. The original uploader of Neo Issue #1 (October 1997) magazine told me that there was no front cover for that publication. I spoke with Lamont (from ASSEMbler) who offered to create a custom magazine cover for me. I was stunned by her fantastic work. She made an astonishing job combining a modern era logo with a vintage magazine design. However, please understand that this is not an official cover. Nor would I have done this if there was an actual front cover.

You'll notice that the few tidbits from the previous edition have been left there. They are not a mistake. In the new update, you'll notice a couple more. I left them there for a few reasons. Part of what I find entangling about reading magazine scans of the past (written more than a decade ago) is reliving the spirit of the gaming journalism back then; the perception that the public had of these games when they were released, and how Survival Horror was defined in that time period. Some magazine scans sum up that feeling perfectly. The marginal magazine scans that you might have noticed that had nothing to do with BioHazard 2 Prototype in the previous edition were there because I found them while I was searching for magazine scans of BioHazard 2 Prototype. But there was a stronger reason why they were there. All of them have something in common: they display BioHazard betas from other entries of the franchise. They aren't covered extensively because this is not what this project aims for, but, I still felt it was my obligation to pay my tributes to, the people who uploaded these magazine scans and enriched our community with further knowledge, and the BioHazard betas not so commonly known by the lesser hardcore fan. After all, BioHazard 2 Prototype is itself an unfinished beta.

Special Thanks to Lamont for donating the Famitsu Weekly Issues (#403 #411, #413), Review Special (December 1996) and Special Edition (October 1997) magazine covers, and for creating a custom Neo Issue (#1) magazine cover.
(http://www.assemblergames.com/forums/member.php?65981-Lamont)
Special Thanks to SeiyaKou for donating the BioHazard Archive Reprint Edition, Playstation Plus Issue (#3), Secret Service Issue (#45, #70) magazine covers.
(http://www.bioflames.com/forum/profile.php?mode=viewprofile&u=185)
Special Thanks to true_kiat for donating the Official Spanish Playstation Magazine (Edicion Oficial Espanola de Playstation Magazine) Issue (#2) magazine cover (and new scans).
(http://club.meristation.com/es/user/44529)
Special Thanks to Ridley W. Hayes and everyone who contributed to his fantastic magazine database for donating the CD Consoles Issue (#24), Computer And Video Games Issues (#180, #181, #182, #186), Console News Issue (#9), Das Offiziele Playstation Magazin Issue (#7), Edge Magazine Issues (#37, #38, #41, #42), Electronic Gaming Monthly Issues (#88, #89, #91, #94#, #96, #97), Fun Generation Issues (#53, #56), GameFan Books Resident Evil 2 Survival Guide, Game Informer Issue (#54), Game Pro Issue (#99, #105, #108, #118), GamesMaster Issue (#71), Hobby Consolas Issues (#71, #73, #246), Hyper Playstation Re-Mix Vol. (2), Joypad Issue (#57), Maniac Issue (#40), Next Level Issue (#10, #12, #24), Official UK Playstation Magazine Horror Special Issue, Play the Playstation Issue (#2), Playstation Magazine Issue (#6), Playstation Plus Issue (#16), PSM Issue (#1), Russian Official Playsation Issue (#30), Tips & Tricks Issue (#24, #35), Ultra Game Players (#99, #100), Video Games Issue (#61, #62, #63, #66) magazine covers.
(http://projectumbrella.net/forum/Magazine-Scans-Database)

http://depositfiles.com/files/l6re1yf2g

Video Footage: Contains all the video footage of bioflames.com in a single file. The video footage contains its respective source, in case you might be interested in acquiring a copy.

http://depositfiles.com/files/jddloeg61

Enjoy. Merry Christmas!
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