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[Update 67] Resident Evil 1.5 (Fixed Ver) - COMING SOON
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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Fri Jan 30, 2015 1:44 pm    Post subject: Reply with quote

Update 49:

Gemini (THIA): Modularity comes back to its senses:



Took me a bit more than usual to have this reimplemented. Getting rid of all this hook-based code can be a huge mess, but fortunately I don't have to deal with the engine doing a mess in background for CAPCOM only knows why. Later I'll start looking into the FILE procedures and merge them as well, if buffer allocation decides to work as intended
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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Fri Jan 30, 2015 1:47 pm    Post subject: Reply with quote

Update 50:

Gemini (THIA): Resident Evil 1.5 / Porting tech demo [VIDEO]


"It's a port of all Team IGAS' work to my engine in order to provide a better framework for development".

https://www.youtube.com/watch?x-yt-cl=85114404&x-yt-ts=1422579428&v=CNccYRHNEzs#t=41
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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Sat Jan 31, 2015 3:37 pm    Post subject: Reply with quote

Update 51:

Gemini (THIA): There are actually many things that haven't been showed at all, in fact I'm trying to port as many as possible. As for the background progress, the projects contain both old and finalized designs. I've been receiving updated assets for the last 4 days, most of them being rerendered and fixed backgrounds. Even extremely old renders have been upgraded, like in this example:




That flashy control panel has code for a mini game, so I guess you could say background completion goes at the same rate as programming.
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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Sun Feb 08, 2015 2:14 pm    Post subject: Reply with quote

Update 52:

Gemini (THIA): There are actually many things that haven't been showed at all, in fact I'm trying to port as many as possible. As for the background progress, the projects contain both old and finalized designs. I've been receiving updated assets for the last 4 days, most of them being rerendered and fixed backgrounds. Even extremely old renders have been upgraded, like in this example:





There are a few changes due to the different engine and some improvements. For example, text related to language is still missing, a status button has been added to the joypad layout, and the monitor tuning screen is entirely drawn with primitives (it was previously a static image).

--------------------------------------------------------------------------

Quote:
Originally Posted by Graco View Post
Is there any chance of the "Standard Arms" in the inventory being expanded upon to allow the player to quickly brandish an alternative firearm (one that is normally restricted to one item slot) or the hand grenades? Birkin mentioned that the code to map the Standard Arms to a separate button when "Aim" was pressed is already present in vanilla, and I'm interested in that serving other functions than just the knife.



You misinterpreted. The game has structures for an extra animation slot that can be assigned along with those for your currently equipped weapon. In RE2 that slot is overwritten at runtime with data coming from enemy banks to animate player special events.

Quote:
The fact that there is a weapon there at all (not to mention the name alone), the menu has an arrow pointing from the main inventory to the slot and allows you to click on the item equipped to it though not conclusive gives the impression that perhaps it was intended for more than just miscellaneous key items.


It's was designed to have only the knife there in the prototype version. No matter what you change it to via debugger, it will always default to the combat knife. Squeeze Bomb changes things a bit and you get a real 11th slot with an item, but it doesn't allow weapon switching for a number of reason.
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Cyber_Shinobi



Joined: 05 Mar 2006
Posts: 1370
Location: England

PostPosted: Mon Jun 22, 2015 11:08 am    Post subject: Reply with quote

I tried this on my CFW PSP, but no matter what, i can't seem to be able to get it to load. Anyone else had any joy running this on PSP? It shows up and everything, but i just get an error code when i try to run it.
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John



Joined: 22 Nov 2003
Posts: 558

PostPosted: Sat Jul 18, 2015 7:54 pm    Post subject: Reply with quote

Check your PMs, Shinobi.
_________________
I rarely check here anymore, find me over at REMS and THIA as "BiohazardFE"
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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Wed Sep 09, 2015 3:52 pm    Post subject: [Update 53]: Gallery Reply with quote

Update 53:

On Gemini's Twitter account appear a new image and a comment:
Ohai, bonus gallery. We meet at last, this time with invisible improvements.


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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Wed Sep 09, 2015 3:56 pm    Post subject: Reply with quote

Update 54:

On Gemini's Twitter account appear another image and a comment:
Work makes things slower, but there's always nighttime for this. Still needs model viewer.

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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Fri Sep 25, 2015 12:33 am    Post subject: Reply with quote

Update 55:





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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Sun Sep 27, 2015 3:07 pm    Post subject: Reply with quote

Update 56:





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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Fri Oct 30, 2015 5:51 pm    Post subject: Reply with quote

Update 57:

Gemini said some minutes ago on Twitter...




Quote:

So, I'm getting close to a demo and I need to fill the fan art gallery in 1.5's extra mode. Suggestions? Volunteers? Any good drawings?
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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Sat Dec 26, 2015 10:00 am    Post subject: Reply with quote

[Update 58]

Resident Evil 2 Prototype (1.5) / Stencil buffer in the actual game


https://www.youtube.com/watch?v=Nje5kCW9lTw

https://www.youtube.com/watch?v=oaBd4VxPCHA
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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Sat Dec 26, 2015 10:12 am    Post subject: Reply with quote

[Update 59]

https://www.youtube.com/watch?v=i3JeTpgqX1Y


Enjoy Leon S. Kennedy and Elza Walker lost in VR missions with monsters coming from different games of the series. Can you get the best score in all scenarios? Let us know in the comments!

You can get the ISO for Battle Coliseum here:
http://appleofeden.de-doc.com/index.php/games/resident-evil-2-prototype-1-5/
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Gorehound



Joined: 24 Nov 2007
Posts: 216
Location: austria

PostPosted: Sun Jan 24, 2016 5:13 pm    Post subject: Reply with quote

nice Very Happy i hope a demo is coming in this year! thank you for posting the news killer!!
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killer7ITA



Joined: 14 Jun 2009
Posts: 194

PostPosted: Mon Jan 25, 2016 10:29 pm    Post subject: Reply with quote

Gorehound wrote:
nice Very Happy i hope a demo is coming in this year! thank you for posting the news killer!!


I hope! Very Happy Meanwhile...

Resident Evil 2 Prototype (1.5) / Happy new year

https://www.youtube.com/watch?v=dalEz0WO9kQ
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